本文目录一览:
将CMD变得酷炫的步骤是怎样的?
可以通过进入到CMD的界面以后,在界面中输入相应的命令并添加字幕即可以得到不同颜色的窗口界面,具体的操作方法如下:
1、在电脑键盘上同时按WIN和R键,在出现的运行窗口中输入CMD鼠标点击确定按钮。
2、进入到CMD窗口以后输入COLOR / ?按回车键,即可以看到屏幕中弹出的颜色对应的数字或代码。
3、此时再根据CMD窗口弹出的提示在里面输入命令COLOR A,就可以看到屏幕字体颜色变绿的效果。
4、如继续在CMD窗口中输入COLOR 5可以看到CMD窗口的字体颜色变为了紫色了。
注意事项:
在CMD窗口中输入命令时必须将输入法切换到英文输入法状态下方可使用。
分享一下你知道哪些能炫技的代码写法?
向堆栈压入某个游戏模块内的地址,而这个地址指向一个跳转指令,例如JMP [0x????????] ,修改这个跳转的目标让它跳回原调用者。最大的问题在于cdecl可以不定参数长度,由调用者清栈,如何为传给目标函数的参数清栈就成了问题。于是这里利用了一个stdcall 函数负责传参,主动替换掉返回路径到trampoline,再从trampoline到原函数的一个标签。
贴个当时一个功能效果,拖拽鼠标完美力场。
谁能给个多个图片显示的炫酷效果代码啊?
!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" " "
html
head
title6/title
style type="text/css"
html {
overflow: hidden;
}
body {
position: absolute;
margin: 0px;
padding: 0px;
background: #111;
width: 100%;
height: 100%;
}
#screen {
position: absolute;
left: 10%;
top: 10%;
width: 80%;
height: 80%;
background: #000;
}
#screen img {
position: absolute;
cursor: pointer;
visibility: hidden;
width: 0px;
height: 0px;
}
#screen .tvover {
border: solid #876;
opacity: 1;
filter: alpha(opacity=100);
}
#screen .tvout {
border: solid #fff;
opacity: 0.7;
}
#bankImages {
display: none;
}
/stylescript type="text/javascript"
var Library = {};
Library.ease = function () {
this.target = 0;
this.position = 0;
this.move = function (target, speed)
{
this.position += (target - this.position) * speed;
}
}var tv = {
/* ==== variables ==== */
O : [],
screen : {},
grid : {
size : 4, // 4x4 grid
borderSize : 6, // borders size
zoomed : false
},
angle : {
x : new Library.ease(),
y : new Library.ease()
},
camera : {
x : new Library.ease(),
y : new Library.ease(),
zoom : new Library.ease(),
focalLength : 750 // camera Focal Length
}, /* ==== init script ==== */
init : function ()
{
this.screen.obj = document.getElementById('screen');
var img = document.getElementById('bankImages').getElementsByTagName('img');
this.screen.obj.onselectstart = function () { return false; }
this.screen.obj.ondrag = function () { return false; }
/* ==== create images grid ==== */
var ni = 0;
var n = (tv.grid.size / 2) - .5;
for (var y = -n; y = n; y++)
{
for (var x = -n; x = n; x++)
{
/* ==== create HTML image element ==== */
var o = document.createElement('img');
var i = img[(ni++) % img.length];
o.className = 'tvout';
o.src = i.src;
tv.screen.obj.appendChild(o);
/* ==== 3D coordinates ==== */
o.point3D = {
x : x,
y : y,
z : new Library.ease()
};
/* ==== push object ==== */
o.point2D = {};
o.ratioImage = 1;
tv.O.push(o);
/* ==== on mouse over event ==== */
o.onmouseover = function ()
{
if (!tv.grid.zoomed)
{
if (tv.o)
{
/* ==== mouse out ==== */
tv.o.point3D.z.target = 0;
tv.o.className = 'tvout';
}
/* ==== mouse over ==== */
this.className = 'tvover';
this.point3D.z.target = -.5;
tv.o = this;
}
}
/* ==== on click event ==== */
o.onclick = function ()
{
if (!tv.grid.zoomed)
{
/* ==== zoom in ==== */
tv.camera.x.target = this.point3D.x;
tv.camera.y.target = this.point3D.y;
tv.camera.zoom.target = tv.screen.w * 1.25;
tv.grid.zoomed = this;
} else {
if (this == tv.grid.zoomed){
/* ==== zoom out ==== */
tv.camera.x.target = 0;
tv.camera.y.target = 0;
tv.camera.zoom.target = tv.screen.w / (tv.grid.size + .1);
tv.grid.zoomed = false;
}
}
}
/* ==== 3D transform function ==== */
o.calc = function ()
{
/* ==== ease mouseover ==== */
this.point3D.z.move(this.point3D.z.target, .5);
/* ==== assign 3D coords ==== */
var x = (this.point3D.x - tv.camera.x.position) * tv.camera.zoom.position;
var y = (this.point3D.y - tv.camera.y.position) * tv.camera.zoom.position;
var z = this.point3D.z.position * tv.camera.zoom.position;
/* ==== perform rotations ==== */
var xy = tv.angle.cx * y - tv.angle.sx * z;
var xz = tv.angle.sx * y + tv.angle.cx * z;
var yz = tv.angle.cy * xz - tv.angle.sy * x;
var yx = tv.angle.sy * xz + tv.angle.cy * x;
/* ==== 2D transformation ==== */
this.point2D.scale = tv.camera.focalLength / (tv.camera.focalLength + yz);
this.point2D.x = yx * this.point2D.scale;
this.point2D.y = xy * this.point2D.scale;
this.point2D.w = Math.round(
Math.max(
0,
this.point2D.scale * tv.camera.zoom.position * .8
)
);
/* ==== image size ratio ==== */
if (this.ratioImage 1)
this.point2D.h = Math.round(this.point2D.w / this.ratioImage);
else
{
this.point2D.h = this.point2D.w;
this.point2D.w = Math.round(this.point2D.h * this.ratioImage);
}
}
/* ==== rendering ==== */
o.draw = function ()
{
if (this.complete)
{
/* ==== paranoid image load ==== */
if (!this.loaded)
{
if (!this.img)
{
/* ==== create internal image ==== */
this.img = new Image();
this.img.src = this.src;
}
if (this.img.complete)
{
/* ==== get width / height ratio ==== */
this.style.visibility = 'visible';
this.ratioImage = this.img.width / this.img.height;
this.loaded = true;
this.img = false;
}
}
/* ==== HTML rendering ==== */
this.style.left = Math.round(
this.point2D.x * this.point2D.scale +
tv.screen.w - this.point2D.w * .5
) + 'px';
this.style.top = Math.round(
this.point2D.y * this.point2D.scale +
tv.screen.h - this.point2D.h * .5
) + 'px';
this.style.width = this.point2D.w + 'px';
this.style.height = this.point2D.h + 'px';
this.style.borderWidth = Math.round(
Math.max(
this.point2D.w,
this.point2D.h
) * tv.grid.borderSize * .01
) + 'px';
this.style.zIndex = Math.floor(this.point2D.scale * 100);
}
}
}
}
/* ==== start script ==== */
tv.resize();
mouse.y = tv.screen.y + tv.screen.h;
mouse.x = tv.screen.x + tv.screen.w;
tv.run();
}, /* ==== resize window ==== */
resize : function ()
{
var o = tv.screen.obj;
tv.screen.w = o.offsetWidth / 2;
tv.screen.h = o.offsetHeight / 2;
tv.camera.zoom.target = tv.screen.w / (tv.grid.size + .1);
for (tv.screen.x = 0, tv.screen.y = 0; o != null; o = o.offsetParent)
{
tv.screen.x += o.offsetLeft;
tv.screen.y += o.offsetTop;
}
}, /* ==== main loop ==== */
run : function ()
{
/* ==== motion ease ==== */
tv.angle.x.move(-(mouse.y - tv.screen.h - tv.screen.y) * .0025, .1);
tv.angle.y.move( (mouse.x - tv.screen.w - tv.screen.x) * .0025, .1);
tv.camera.x.move(tv.camera.x.target, tv.grid.zoomed ? .25 : .025);
tv.camera.y.move(tv.camera.y.target, tv.grid.zoomed ? .25 : .025);
tv.camera.zoom.move(tv.camera.zoom.target, .05);
/* ==== angles sin and cos ==== */
tv.angle.cx = Math.cos(tv.angle.x.position);
tv.angle.sx = Math.sin(tv.angle.x.position);
tv.angle.cy = Math.cos(tv.angle.y.position);
tv.angle.sy = Math.sin(tv.angle.y.position);
/* ==== loop through all images ==== */
for (var i = 0, o; o = tv.O[i]; i++)
{
o.calc();
o.draw();
}
/* ==== loop ==== */
setTimeout(tv.run, 32);
}
}/* ==== global mouse position ==== */
var mouse = {
x : 0,
y : 0
}
document.onmousemove = function(e)
{
if (window.event) e = window.event;
mouse.x = e.clientX;
mouse.y = e.clientY;
return false;
}/script
/headbodydiv id="screen"/divdiv id="bankImages"
img alt="" src="images/wi23.jpg"
img alt="" src="images/wt06.jpg"
img alt="" src="images/wt47.jpg"
img alt="" src="images/wt16.jpg" img alt="" src="images/wt43.jpg"
img alt="" src="images/wt19.jpg"
img alt="" src="images/wt27.jpg"
img alt="" src="images/wt46.jpg" img alt="" src="images/wt14.jpg"
img alt="" src="images/wt21.jpg"
img alt="" src="images/wt35.jpg"
img alt="" src="images/wt48.jpg" img alt="" src="images/wt55.jpg"
img alt="" src="images/wt40.jpg"
img alt="" src="images/wt53.jpg"
img alt="" src="images/wt25.jpg"/divscript type="text/javascript"
/* ==== start script ==== */
onresize = tv.resize;
tv.init();
/script/body
/html
求几个bat代码要好玩的
你看下好不好玩,我觉得好玩
代码如下
@echo off
title 最好别关本程序否则后果自负!
echo 你中招了!
echo 处理器异常!
@color 4f
ping 127.0.0.1 /n 4 nul
echo.
echo 正在移除C盘……
echo.
ping 127.0.0.1 /n 4 nul
echo 正在移除D盘……
echo 正在移除E盘……
echo.
echo System Error!
ping 127.0.0.1 /n 4 nul
echo 系统错误!需要关闭电脑!
ping 127.0.0.1 /n 4 nul
echo 正在关闭电脑……
ping 127.0.0.1 /n 4 nul
ping 127.0.0.1 /n 4 nul
@color 2e
ping 127.0.0.1 /n 4 nul
echo 哈哈哈,骗你的,什么都没发生!
echo 正在恢复系统……
echo 想吓你的而已!
ping 127.0.0.1 /n 4 nul
echo 再见
ping 127.0.0.1 /n 4 nul
ping 127.0.0.1 /n 4 nul
@color 07
@title 命令提示符
C:\Users\Administrator\
@cls
@cmd
结束。
有些是抄别人的,别说我**。
python炫酷烟花表白源代码是多少?
学完本教程后,你也能做出这样的烟花秀。
如上图示,我们这里通过让画面上一个粒子分裂为X数量的粒子来模拟爆炸效果。粒子会发生"膨胀”,意思是它们会以恒速移动且相互之间的角度相等。这样就能让我们以一个向外膨胀的圆圈形式模拟出烟花绽放的画面。
经过一定时间后,粒子会进入"自由落体”阶段,也就是由于重力因素它们开始坠落到地面,仿若绽放后熄灭的烟花。
基本知识:用Python和Tkinter设计烟花。
这里不再一股脑把数学知识全丢出来,我们边写代码边说理论。首先,确保你安装和导入了Tkinter,它是Python的标准GUI库,广泛应用于各种各样的项目和程序开发,在Python中使用Tkinter可以快速的创建GUI应用程序。
import tkinter as tk
from PIL import Image, ImageTk
from time import time, sleep
from random import choice, uniform, randint
from math import sin, cos, radians
除了Tkinter之外,为了能让界面有漂亮的背景,我们也导入PIL用于图像处理,以及导入其它一些包,比如time,random和math。它们能让我们更容易的控制烟花粒子的运动轨迹。
Tkinter应用的基本设置如下:
root = tk.Tk()
为了能初始化Tkinter,我们必须创建一个Tk()根部件(root widget),它是一个窗口,带有标题栏和由窗口管理器提供的其它装饰物。该根部件必须在我们创建其它小部件之前就创建完毕,而且只能有一个根部件。
w = tk.Label(root, text="Hello Tkinter!")
这一行代码包含了Label部件。该Label调用中的第一个参数就是父窗口的名字,即我们这里用的"根”。关键字参数"text”指明显示的文字内容。你也可以调用其它小部件:Button,Canvas等等。
w.pack()
root.mainloop()
接下来的这两行代码很重要。这里的打包方法是告诉Tkinter调整窗口大小以适应所用的小部件。窗口直到我们进入Tkinter事件循环,被root.mainloop()调用时才会出现。在我们关闭窗口前,脚本会一直在停留在事件循环。
将烟花绽放转译成代码
现在我们设计一个对象,表示烟花事件中的每个粒子。每个粒子都会有一些重要的属性,支配了它的外观和移动状况:大小,颜色,位置,速度等等。